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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.Core
- {
- public class TimeTickSystem : MonoBehaviour
- {
- public const float TICK_TIMER_MAX = .2f;
- private int tick;
- private float tickTimer;
- private void Awake () => tick = 0;
- private void Update ()
- {
- tickTimer += Time.deltaTime;
- if(tickTimer >= TICK_TIMER_MAX)
- {
- tickTimer -= TICK_TIMER_MAX;
- tick++;
- // Debug.Log(tick);
- GenericEvents.Trigger("Tick", tick);
- }
- }
- }
- }
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