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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.Grids
- {
- [System.Serializable]
- public class BuildingEffectArea
- {
- [FoldoutGroup("@areaName")] public string areaName = "New Effect Area";
- [FoldoutGroup("@areaName")] public Vector2Int originOffset = new Vector2Int(0,0);
- [FoldoutGroup("@areaName")] public Vector2Int size = new Vector2Int(1,1);
- [FoldoutGroup("@areaName")] public GameObject arrowPrefab;
- [FoldoutGroup("@areaName")] public PlacedObjectType.Dir arrowDirection;
- }
- }
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