BuildingSelectionUi.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. using TMPro;
  6. using KairoEngine.UI;
  7. using KairoEngine.UI.Tooltips;
  8. using KairoEngine.UI.InteractionHandler;
  9. using KairoEngine.GameTools.InteractionTools;
  10. namespace KairoEngine.Grids
  11. {
  12. public class BuildingSelectionUi : MonoBehaviour, IClickHandler
  13. {
  14. public bool generateOnStart = true;
  15. public GridBuildingSystem gridBuildingSystem;
  16. public Sprite rotateToolIcon;
  17. public Sprite destroyToolIcon;
  18. public bool showRotateButton = true;
  19. public bool showDestroyButton = true;
  20. public MenuUI menuUI;
  21. public string tooltipType = "";
  22. private void Start()
  23. {
  24. if(generateOnStart) CreateMenu();
  25. }
  26. public void CreateMenu()
  27. {
  28. menuUI.DestroyMenu();
  29. CreateMenuData();
  30. menuUI.CreateMenu();
  31. }
  32. public void OnClick(string title)
  33. {
  34. for (int i = 0; i < gridBuildingSystem.placeObjectTypeList.Count; i++)
  35. {
  36. var obj = gridBuildingSystem.placeObjectTypeList[i];
  37. if(obj.title == title)
  38. {
  39. InteractionToolsManager.instance.ChangeTool(1);
  40. gridBuildingSystem.ChangeSelectedPlacebleObject(i);
  41. return;
  42. }
  43. }
  44. if(title == "Destroy") InteractionToolsManager.instance.ChangeTool(2);
  45. if(title == "Rotate") gridBuildingSystem.RotatePlacebableObject();
  46. }
  47. private void CreateMenuData()
  48. {
  49. menuUI.buttons.Clear();
  50. List<string> categories = new List<string>();
  51. for (int i = 0; i < gridBuildingSystem.placeObjectTypeList.Count; i++)
  52. {
  53. bool duplicate = false;
  54. for (int a = 0; a < categories.Count; a++)
  55. {
  56. if(categories[a] == gridBuildingSystem.placeObjectTypeList[i].category) duplicate = true;
  57. }
  58. if(duplicate == false) categories.Add(gridBuildingSystem.placeObjectTypeList[i].category);
  59. }
  60. for (int i = 0; i < categories.Count; i++)
  61. {
  62. var data = new MenuButtomData();
  63. data.title = categories[i];
  64. data.subMenuParent = true;
  65. //menuUI.buttons.Add(data);
  66. }
  67. for (int i = 0; i < gridBuildingSystem.placeObjectTypeList.Count; i++)
  68. {
  69. var obj = gridBuildingSystem.placeObjectTypeList[i];
  70. var data = new MenuButtomData();
  71. data.title = obj.title;
  72. data.parent = obj.category;
  73. data.description = obj.description;
  74. data.action = obj.title;
  75. data.graphic = obj.icon;
  76. data.subMenuParent = false;
  77. data.showTooltip = true;
  78. data.tooltipType = tooltipType;
  79. menuUI.buttons.Add(data);
  80. }
  81. // Rotate Button
  82. if(showRotateButton)
  83. {
  84. var rotateData = new MenuButtomData();
  85. rotateData.title = "Rotate";
  86. rotateData.description = "Rotate the current selected building";
  87. rotateData.action = "Rotate";
  88. rotateData.graphic = rotateToolIcon;
  89. rotateData.subMenuParent = false;
  90. menuUI.buttons.Add(rotateData);
  91. }
  92. // Demolish Button
  93. if(showDestroyButton)
  94. {
  95. var destroyData = new MenuButtomData();
  96. destroyData.title = "Demolish";
  97. destroyData.description = "Tool for destroying constructed buildings";
  98. destroyData.action = "Destroy";
  99. destroyData.graphic = destroyToolIcon;
  100. destroyData.subMenuParent = false;
  101. menuUI.buttons.Add(destroyData);
  102. }
  103. }
  104. }
  105. }