NetDisconnectMsg.cs 537 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Unity.Networking.Transport;
  5. namespace KairoEngine.Multiplayer
  6. {
  7. public class NetDisconnectMsg : NetMsg
  8. {
  9. public NetDisconnectMsg()
  10. {
  11. code = NetOpCode.Disconnect;
  12. }
  13. public override void Serialize(ref DataStreamWriter writer)
  14. {
  15. writer.WriteByte((byte)code);
  16. }
  17. public override void Deserialize(ref DataStreamReader reader)
  18. {
  19. }
  20. }
  21. }