NetHandshakeMsg.cs 675 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Unity.Networking.Transport;
  5. namespace KairoEngine.Multiplayer
  6. {
  7. public class NetHandshakeMsg : NetMsg
  8. {
  9. public string playerName = "";
  10. public NetHandshakeMsg()
  11. {
  12. code = NetOpCode.Handshake;
  13. }
  14. public override void Serialize(ref DataStreamWriter writer)
  15. {
  16. writer.WriteByte((byte)code);
  17. writer.WriteFixedString64(playerName);
  18. }
  19. public override void Deserialize(ref DataStreamReader reader)
  20. {
  21. playerName = reader.ReadFixedString64().ToString();
  22. }
  23. }
  24. }