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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Unity.Networking.Transport;
- namespace KairoEngine.Multiplayer
- {
- public class NetHandshakeMsg : NetMsg
- {
- public string playerName = "";
- public NetHandshakeMsg()
- {
- code = NetOpCode.Handshake;
- }
- public override void Serialize(ref DataStreamWriter writer)
- {
- writer.WriteByte((byte)code);
- writer.WriteFixedString64(playerName);
- }
- public override void Deserialize(ref DataStreamReader reader)
- {
- playerName = reader.ReadFixedString64().ToString();
- }
- }
- }
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