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Fixed some secondary bugs related to buttons spawning

jamesperet 2 年 前
コミット
6f3c2f5abe
3 ファイル変更13 行追加3 行削除
  1. 1 1
      Readme.md
  2. 11 1
      Runtime/UI/StoryViewUI.cs
  3. 1 1
      package.json

+ 1 - 1
Readme.md

@@ -1,4 +1,4 @@
-# 📦 KairoEngine.StorySystem v0.1.4
+# 📦 KairoEngine.StorySystem v0.1.5
 
 The Story System uses the Ink Language and runtime to navigate through a story written in a plain text file. This package contains the Story Module that receives an ink story and runs it. The story can show lines and branches, execute functions in unity and wait for events. Unity also has an API for navigating, getting and setting variables in the story.
 

+ 11 - 1
Runtime/UI/StoryViewUI.cs

@@ -56,6 +56,16 @@ namespace KairoEngine.StorySystem.UI
 
         void Start()
         {
+            if(buttons != null)
+            {
+                for (int i = 0; i < buttons.Count; i++) Destroy(buttons[i]);
+            }
+            buttons.Clear();
+            GameObject[] oldButtons = branchContainer.GetComponentsInChildren<GameObject>();
+            if(oldButtons != null)
+            {
+                for (int i = 0; i < oldButtons.Length; i++) Destroy(oldButtons[i]);
+            }
             for (int i = 0; i < prePopulateButtons; i++)
             {
                 GameObject obj = Instantiate(storyBranchPrefab, branchContainer);
@@ -115,7 +125,7 @@ namespace KairoEngine.StorySystem.UI
         {
             if(buttons != null)
             {
-                for (int i = storyStep.branches.Count; i < buttons.Count; i++) 
+                for (int i = 0; i < buttons.Count; i++) 
                 {
                     //Destroy(buttons[i]);
                     buttons[i].SetActive(false);

+ 1 - 1
package.json

@@ -1,7 +1,7 @@
 {
     "name": "at.kairoscope.kairoengine.story-system",
     "displayName": "KairoEngine Story System",
-    "version": "0.1.4",
+    "version": "0.1.5",
     "unity": "2020.3",
     "description": "Kairoengine story system based on the Ink language.",
     "dependencies": {