Commit History

Autor SHA1 Mensaxe Data
  James Peret 0f9df3cfb9 Added random seed to randomize terrain generation %!s(int64=2) %!d(string=hai) anos
  James Peret 38b8e718b2 Added NavMeshComponents dependecy %!s(int64=2) %!d(string=hai) anos
  James Peret 301106c437 Added OnChunkGenerated and OnTerrainGenerated Generic Events %!s(int64=2) %!d(string=hai) anos
  James Peret c3e569af3b Added support for building Navigation Meshes %!s(int64=2) %!d(string=hai) anos
  James Peret f6b61009c6 Added terrain generation on start or on Generic Event %!s(int64=2) %!d(string=hai) anos
  James Peret 982b8c099f Added ability to setup the generated mesh GameObject tag %!s(int64=2) %!d(string=hai) anos
  James Peret b3c5435c86 Added setting to change the generated terrain GameObject layer %!s(int64=2) %!d(string=hai) anos
  James Peret fe52032630 Added package.json and readme.md %!s(int64=2) %!d(string=hai) anos
  James Peret 1a3f6f0a41 Refactored to use a map data generator interface %!s(int64=2) %!d(string=hai) anos
  James Peret 64b3060d1a Added system for saving and loading chunk updates %!s(int64=2) %!d(string=hai) anos
  James Peret 0816104c08 Added voxel terrain editor tools %!s(int64=2) %!d(string=hai) anos
  James Peret cc88ce76a1 Added voxel scale to marching cubes %!s(int64=2) %!d(string=hai) anos
  James Peret ff99522d88 Reorganized files and folders %!s(int64=2) %!d(string=hai) anos
  James Peret 587998658c Added simple vertex colors to Marching Cubes algorithm %!s(int64=2) %!d(string=hai) anos
  James Peret 552ffdd977 Integrated ChunkingSystem and background job %!s(int64=2) %!d(string=hai) anos