James Peret
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0f9df3cfb9
Added random seed to randomize terrain generation
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há 2 anos atrás |
James Peret
|
38b8e718b2
Added NavMeshComponents dependecy
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há 2 anos atrás |
James Peret
|
301106c437
Added OnChunkGenerated and OnTerrainGenerated Generic Events
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há 2 anos atrás |
James Peret
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c3e569af3b
Added support for building Navigation Meshes
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há 2 anos atrás |
James Peret
|
f6b61009c6
Added terrain generation on start or on Generic Event
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há 2 anos atrás |
James Peret
|
982b8c099f
Added ability to setup the generated mesh GameObject tag
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há 2 anos atrás |
James Peret
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b3c5435c86
Added setting to change the generated terrain GameObject layer
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há 2 anos atrás |
James Peret
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fe52032630
Added package.json and readme.md
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há 2 anos atrás |
James Peret
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1a3f6f0a41
Refactored to use a map data generator interface
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há 2 anos atrás |
James Peret
|
64b3060d1a
Added system for saving and loading chunk updates
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há 2 anos atrás |
James Peret
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0816104c08
Added voxel terrain editor tools
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há 2 anos atrás |
James Peret
|
cc88ce76a1
Added voxel scale to marching cubes
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há 2 anos atrás |
James Peret
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ff99522d88
Reorganized files and folders
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há 2 anos atrás |
James Peret
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587998658c
Added simple vertex colors to Marching Cubes algorithm
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há 2 anos atrás |
James Peret
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552ffdd977
Integrated ChunkingSystem and background job
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há 2 anos atrás |