VoxelBuildingSystem.cs 3.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using KairoEngine.Chunks;
  5. using KairoEngine.Core;
  6. using KairoEngine.UI;
  7. using Utils = KairoEngine.Utility.Utilities;
  8. using Sirenix.OdinInspector;
  9. namespace KairoEngine.VoxelBuildingSystem
  10. {
  11. [HideMonoScript]
  12. public class VoxelBuildingSystem : MonoBehaviour
  13. {
  14. public static VoxelBuildingSystem instance;
  15. public Vector3Int chunkSize = new Vector3Int(16, 16, 16);
  16. public Vector3Int chunkCount = new Vector3Int(3, 3, 3);
  17. public Vector3 voxelSize = new Vector3(1f, 1f, 1f);
  18. public LayerMask layerMask;
  19. public List<BuildingTemplate> buildingTemplates = new List<BuildingTemplate>();
  20. public VoxelBuildingTool tool = VoxelBuildingTool.Build;
  21. private ChunkSystem<VoxelBuildData> chunkSystem;
  22. [HideInInspector] public Dictionary<Vector3Int, BuildingBehaviour> buildings = new Dictionary<Vector3Int, BuildingBehaviour>();
  23. [HideInInspector] public int currentBuildingTemplate;
  24. private Vector3 pointerPosition;
  25. public void CreateVoxelSystem()
  26. {
  27. chunkSystem = new ChunkSystem<VoxelBuildData>(chunkSize, false);
  28. for (int x = 0; x < chunkCount.x; x++) {
  29. for (int z = 0; z < chunkCount.z; z++) {
  30. for (int y = 0; y < chunkCount.y; y++) {
  31. Vector3Int chunkPos = new Vector3Int(x * chunkSize.x, y * chunkSize.y, z * chunkSize.z);
  32. chunkSystem.CreateChunk(chunkPos, (Chunk<VoxelBuildData> c, Vector3Int pos) => new VoxelBuildData(pos, -1));
  33. }
  34. }
  35. }
  36. }
  37. void Update()
  38. {
  39. pointerPosition = Utils.GetMouseWorldPosition(layerMask.value);
  40. if(!MouseInputUIBlocker.BlockedByUI)
  41. {
  42. switch (tool)
  43. {
  44. case VoxelBuildingTool.Build:
  45. if(Input.GetKeyDown(KeyCode.R)) RotateBuilding();
  46. if(Input.GetMouseButtonDown(0)) PlaceBuilding(pointerPosition);
  47. break;
  48. case VoxelBuildingTool.Remove:
  49. if(Input.GetMouseButtonDown(0)) RemoveBuilding(pointerPosition);
  50. break;
  51. default:
  52. break;
  53. }
  54. }
  55. }
  56. public void RotateBuilding() {}
  57. public void PlaceBuilding(Vector3 pos)
  58. {
  59. Vector3 voxelPos = GetMouseWorldSnappedPosition();
  60. Transform newBuilding = Instantiate(buildingTemplates[currentBuildingTemplate].prefab, voxelPos, this.transform.rotation, this.transform);
  61. }
  62. public void RemoveBuilding(Vector3 pos) {}
  63. public Vector3Int FindVoxelPosition(Vector3 pos)
  64. {
  65. return new Vector3Int(Mathf.FloorToInt(pos.x/voxelSize.x), Mathf.FloorToInt(pos.y/voxelSize.y), Mathf.FloorToInt(pos.z/voxelSize.z));
  66. }
  67. public Vector3 GetMouseWorldSnappedPosition() => (Vector3)FindVoxelPosition(pointerPosition);
  68. }
  69. public enum VoxelBuildingTool
  70. {
  71. None,
  72. Build,
  73. Remove
  74. }
  75. }