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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using KairoEngine.Chunks;
- using KairoEngine.Core;
- using KairoEngine.UI;
- using Utils = KairoEngine.Utility.Utilities;
- using Sirenix.OdinInspector;
- namespace KairoEngine.VoxelBuildingSystem
- {
- [HideMonoScript]
- public class VoxelBuildingSystem : MonoBehaviour
- {
- public static VoxelBuildingSystem instance;
- public Vector3Int chunkSize = new Vector3Int(16, 16, 16);
- public Vector3Int chunkCount = new Vector3Int(3, 3, 3);
- public Vector3 voxelSize = new Vector3(1f, 1f, 1f);
- public LayerMask layerMask;
- public List<BuildingTemplate> buildingTemplates = new List<BuildingTemplate>();
- public VoxelBuildingTool tool = VoxelBuildingTool.Build;
- private ChunkSystem<VoxelBuildData> chunkSystem;
- [HideInInspector] public Dictionary<Vector3Int, BuildingBehaviour> buildings = new Dictionary<Vector3Int, BuildingBehaviour>();
- [HideInInspector] public int currentBuildingTemplate;
- private Vector3 pointerPosition;
- public void CreateVoxelSystem()
- {
- chunkSystem = new ChunkSystem<VoxelBuildData>(chunkSize, false);
- for (int x = 0; x < chunkCount.x; x++) {
- for (int z = 0; z < chunkCount.z; z++) {
- for (int y = 0; y < chunkCount.y; y++) {
- Vector3Int chunkPos = new Vector3Int(x * chunkSize.x, y * chunkSize.y, z * chunkSize.z);
- chunkSystem.CreateChunk(chunkPos, (Chunk<VoxelBuildData> c, Vector3Int pos) => new VoxelBuildData(pos, -1));
- }
- }
- }
- }
- void Update()
- {
- pointerPosition = Utils.GetMouseWorldPosition(layerMask.value);
- if(!MouseInputUIBlocker.BlockedByUI)
- {
- switch (tool)
- {
- case VoxelBuildingTool.Build:
- if(Input.GetKeyDown(KeyCode.R)) RotateBuilding();
- if(Input.GetMouseButtonDown(0)) PlaceBuilding(pointerPosition);
- break;
- case VoxelBuildingTool.Remove:
- if(Input.GetMouseButtonDown(0)) RemoveBuilding(pointerPosition);
- break;
- default:
- break;
- }
- }
- }
- public void RotateBuilding() {}
-
- public void PlaceBuilding(Vector3 pos)
- {
- Vector3 voxelPos = GetMouseWorldSnappedPosition();
- Transform newBuilding = Instantiate(buildingTemplates[currentBuildingTemplate].prefab, voxelPos, this.transform.rotation, this.transform);
- }
- public void RemoveBuilding(Vector3 pos) {}
- public Vector3Int FindVoxelPosition(Vector3 pos)
- {
- return new Vector3Int(Mathf.FloorToInt(pos.x/voxelSize.x), Mathf.FloorToInt(pos.y/voxelSize.y), Mathf.FloorToInt(pos.z/voxelSize.z));
- }
- public Vector3 GetMouseWorldSnappedPosition() => (Vector3)FindVoxelPosition(pointerPosition);
-
- }
- public enum VoxelBuildingTool
- {
- None,
- Build,
- Remove
- }
- }
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