DataScene.cs 705 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.CharacterSystem
  6. {
  7. [System.Serializable]
  8. public class DataScene
  9. {
  10. public string locationName;
  11. public List<DataWorldItem> worldItemsData = new List<DataWorldItem>();
  12. [InlineEditor(InlineEditorObjectFieldModes.Foldout)]
  13. public List<CharacterData> characterDataList = new List<CharacterData>();
  14. public List<DataWorldItemContainer> itemContainersData = new List<DataWorldItemContainer>();
  15. public int visited = 0;
  16. public bool proceduralMapBuild = false;
  17. public int proceduralMapSeed = 0;
  18. }
  19. }