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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.CharacterSystem
- {
- [System.Serializable]
- public class DataScene
- {
- public string locationName;
- public List<DataWorldItem> worldItemsData = new List<DataWorldItem>();
- [InlineEditor(InlineEditorObjectFieldModes.Foldout)]
- public List<CharacterData> characterDataList = new List<CharacterData>();
- public List<DataWorldItemContainer> itemContainersData = new List<DataWorldItemContainer>();
- public int visited = 0;
- public bool proceduralMapBuild = false;
- public int proceduralMapSeed = 0;
- }
- }
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