ObjectSerializer.cs 895 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace KairoEngine.Core
  5. {
  6. [System.Serializable]
  7. public class ObjectSerializer
  8. {
  9. [SerializeField, HideInInspector] public Dictionary<string, object> objects = new Dictionary<string, object>();
  10. [SerializeField, HideInInspector] public Dictionary<string, GameObject> gameObjecs = new Dictionary<string, GameObject>();
  11. [SerializeField, HideInInspector] public Dictionary<string, Component> components = new Dictionary<string, Component>();
  12. [SerializeField, HideInInspector] public Dictionary<string, ScriptableObject> scriptableObjects = new Dictionary<string, ScriptableObject>();
  13. public void Clear()
  14. {
  15. objects.Clear();
  16. gameObjecs.Clear();
  17. components.Clear();
  18. scriptableObjects.Clear();
  19. }
  20. }
  21. }