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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.Core
- {
- [System.Serializable]
- public class ObjectSerializer
- {
- [SerializeField, HideInInspector] public Dictionary<string, object> objects = new Dictionary<string, object>();
- [SerializeField, HideInInspector] public Dictionary<string, GameObject> gameObjecs = new Dictionary<string, GameObject>();
- [SerializeField, HideInInspector] public Dictionary<string, Component> components = new Dictionary<string, Component>();
- [SerializeField, HideInInspector] public Dictionary<string, ScriptableObject> scriptableObjects = new Dictionary<string, ScriptableObject>();
- public void Clear()
- {
- objects.Clear();
- gameObjecs.Clear();
- components.Clear();
- scriptableObjects.Clear();
- }
- }
- }
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