StockpilePreset.cs 635 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.Stockpiles
  6. {
  7. [CreateAssetMenu(fileName = "Stockpile", menuName = "KairoEngine/Misc/Stockpile")]
  8. [HideMonoScript]
  9. public class StockpilePreset : ScriptableObject
  10. {
  11. public string title = "New Stockpile";
  12. public Sprite icon;
  13. public int minValue = 0;
  14. public int maxValue = 100;
  15. public int initialValue = 0;
  16. public string spriteText = "<sprite name=\"minerals\">";
  17. public string description = "New stockpile description.";
  18. }
  19. }